From UDN:
When an object with ResponsiveAA enabled is in the screen and then an object with Distortion enabled comes into the screen, ResponsiveAA does not work.
I guess this is because the StencilWriteBinding setting of FDeferredShadingSceneRenderer::RenderDistortion is EClear.
If changing this to ELoad, the issue is fixed. However, I am not sure how exactly the information that is written into Stencil will be conveyed. So I'd appreciate it if you could confirm this.
ResponsiveAA has 0x08 written and DistortionPass has 0x01 written. So if being used as a flag, I feel the fix is safe. However, if the operation is based on whether a value is in there or not, it's required to take care of other parts. So please confirm if the information that is written into Stencil will be conveyed exactly or not.
When an object with ResponsiveAA enabled is in the screen and then an object with Distortion enabled comes into the screen, ResponsiveAA does not work.
Request a info about UE-127172 bug tracker
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-137552 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.27 |
Target Fix | 5.0 |
Created | Dec 14, 2021 |
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Resolved | Dec 15, 2021 |
Updated | Dec 28, 2021 |