Changing the Root of a reparented Blueprint crashes the editor with no Crash Reporter dialogue. Log from 4.7.5 attached.
Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843)
1. Open any project
2. Create a new Character Blueprint
3. Add a Static Mesh component
4. Add a Scene component
5. Reparent the Blueprint to Actor
6. Make the Scene component the Root
Result:
Immediate crash with no Crash Report
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.7.5, 4.8 |
| Target Fix | 4.8 |
| Fix Commit | 2518439 |
|---|
| Created | Apr 14, 2015 |
|---|---|
| Resolved | Apr 20, 2015 |
| Updated | Apr 27, 2018 |