Description

In a State Machine, deleting a state and hitting undo causes any transitions that were attached to that state to become broken. They appear as the circular transition node icons, but aren't connected to anything.

Steps to Reproduce

1. Create project based on the First Person Template
2. Find the FirstPerson_AnimBlueprint
3. Open it
4. Select the AnimGraph and double click the state machine
5. Select the FPP_JumpEnd state
6. Hit Delete
7. Hit Ctrl+Z

Result: State comes back, but transitions are not connected. Instead the transition nodes are off on their own and have no wires that they are associated with.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-13801 in the post.

0
Login to Vote

Fixed
ComponentOLD - Anim
Affects Versions4.7.5
Target Fix4.12
Fix Commit2948332
Main Commit2868856
Release Commit2948332
CreatedApr 14, 2015
ResolvedApr 19, 2016
UpdatedMay 18, 2020