Description

User is not happy that the Custom Blend Logic Graph is cleared out if you accidentally switch the Blend Logic back to Standard

Steps to Reproduce

1. Create a project based off of the First Person Template
2. Find the FirstPerson_AnimBlueprint and open it
3. Find the AnimGraph and open the State Machine
4. Select any transition node
5. In details, switch the blend logic to Custom
6. Scroll down until you see an "Edit Graph" button and select it
7. Ad an animation and connect it
8. Go back to the state machine and the transition node details
9. Switch the Blend Logic back to Standard
10. Switch it back to Custom
11. Select Edit Graph again

Result: Any modifications that you had made are gone

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Won't Fix
ComponentOLD - Anim
Affects Versions4.7.5
CreatedApr 15, 2015
ResolvedSep 8, 2015
UpdatedJul 14, 2021