I've investigated the issue and it is related to TypedElementSelection sending out end of frame selection change events.
WorldOutliner when it is the source of a selection change does so inside a reentrant scoped flag so that it doesn't react to the selection change events in that scope.
It seems like the new TypedElement selection defers some events to end of frame and breaks that functionality causing the Outliner to clear its selection on one of those end of frame events.
Create a new map
Create a Folder in the World Outliner
Select an Actor
Select the Folder
Folder gets deselected right a way (It shouldn't)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-138633 in the post.
1 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.0 |
Created | Jan 7, 2022 |
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Updated | Jan 19, 2024 |