UGameUserSettings just uses the ini file system and GameUserSettings to save/load user settings. on tvOS these files are not truly persistent and we should support loading GameUserSettings from iCloud at startup and writing it to iCloud whenever it is updated.
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i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to properly terminate the DoWork thread function in FAsyncTask?
Why doesn't the collision diminish when the collision radius decreases?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-138714 in the post.
0 |
Component | UE - Platform - Mobile |
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Target Fix | 5.1 |
Created | Jan 10, 2022 |
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Resolved | May 17, 2022 |
Updated | Sep 11, 2024 |