This is not a regression.
Doesn't affect UE5.
The editor crashes on start up after enabling EOS Voice Chat, and updating the .ini to include DefaultPlatformService=EOS. Removing DefaultPlatformService=EOS from the .ini will allow the editor to launch without crashing. Disabling EOS Voice Chat but includingDefaultPlatformService=EOS will allow the editor to launch as well.
From the logs this seems to be the culprit, but I'm not certain:
OSS: FOnlineSubsystemEOS::PlatformCreate() failed to find artifact settings object for artifact ()
Users reported that this line is blank in the .ini(or not included at all)
[/Script/OnlineSubsystemEOS.EOSSettings] CacheDir=CacheDir DefaultArtifactName=
When it should contain a name:
[/Script/OnlineSubsystemEOS.EOSSettings] CacheDir= DefaultArtifactName=MyGameStaging
Updating that line seems to resolve the crash.
[OnlineSubsystemEOS] bEnabled=true [OnlineSubsystem] DefaultPlatformService=EOS [/Script/Engine.GameEngine] +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemEOS.NetDriverEOS",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") [/Script/OnlineSubsystemEOS.NetDriverEOS] bIsUsingP2PSockets=true
Expected Results:
The Editor launches and behaves as normal.
Actual Results:
Editor crashes on start up.
ntdll!7fff1e860000 + 9c144 KERNELBASE!7fff1c660000 + 38ba3 UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1591] UE4Editor!7ff7166f0000 + 3b7ff VCRUNTIME140!7fff101f0000 + ecf0 ntdll!7fff1e860000 + a11ff ntdll!7fff1e860000 + 6a289 ntdll!7fff1e860000 + 6a043 KERNELBASE!7fff1c660000 + 3a839 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1644] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:78] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61] UE4Editor-Core!static void AssertFailedImplV(const char *, const char *, int, const wchar_t *, char *) [AssertionMacros.cpp:104] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:461] UE4Editor-OnlineSubsystemEOS!FOnlineSubsystemEOS::Shutdown() [OnlineSubsystemEOS.cpp:400] UE4Editor-OnlineSubsystemEOS!FOnlineFactoryEOS::CreateSubsystem(FName) [OnlineSubsystemModuleEOS.cpp:42] UE4Editor-OnlineSubsystem!FOnlineSubsystemModule::GetOnlineSubsystem(FName) [OnlineSubsystemModule.cpp:350] UE4Editor-OnlineSubsystem!FOnlineSubsystemModule::TryLoadSubsystemAndSetDefault(FName) [OnlineSubsystemModule.cpp:155] UE4Editor-OnlineSubsystem!FOnlineSubsystemModule::LoadDefaultSubsystem() [OnlineSubsystemModule.cpp:191] UE4Editor-OnlineSubsystem!FOnlineSubsystemModule::StartupModule() [OnlineSubsystemModule.cpp:93] UE4Editor-Core!FModuleManager::LoadModuleWithFailureReason(FName,EModuleLoadResult &) [ModuleManager.cpp:538] UE4Editor-Projects!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type,TArray<FModuleDescriptor,TSizedDefaultAllocator<32> > const &,TMap<FName,EModuleLoadResult,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,EModuleLoadResult,0> > &) [ModuleDescriptor.cpp:643] UE4Editor-Projects!FPluginManager::TryLoadModulesForPlugin(FPlugin const &,ELoadingPhase::Type) [PluginManager.cpp:1450] UE4Editor-Projects!FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) [PluginManager.cpp:1525] UE4Editor!7ff7166f0000 + 17b00 UE4Editor!7ff7166f0000 + 2e6ce UE4Editor!7ff7166f0000 + 20d17 UE4Editor!7ff7166f0000 + 210ba UE4Editor!7ff7166f0000 + 240dd
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-138784 in the post.
0 |
Component | UE - Online |
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Affects Versions | 4.27 |
Target Fix | 5.0 |
Created | Jan 10, 2022 |
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Resolved | Jan 12, 2022 |
Updated | Jan 26, 2023 |