Description

A user has found that they are seeing differences in how objects are affected by physics in Stand alone as apposed to PIE. While testing the amount of force applied to an object in the different play modes, I have found a difference of 10 times the amount of force needed to move an object the same distance in stand alone that it take to move the same object in PIE.

Steps to Reproduce
  1. Open Editor
  2. Create a new Actor Blueprint
    Right click content browser > Blueprint > Actor
  3. Add a static mesh to the actor
  4. Check "Simulate physics" to true
  5. Set the actor to accept input from player 0
  6. Create the Blueprint Shown in the attached picture
  7. Play In Editor
  8. Press the 'R' Key
  9. Note how high the actor goes (If actor does not move then increase the force being applied)
  10. Stop PIE
  11. Play in standalone mode
  12. Press 'R'
  13. Notice the actor did not go as high

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By Design
ComponentUE - Simulation - Physics
Affects Versions4.7.54.8
CreatedApr 16, 2015
ResolvedApr 17, 2015
UpdatedJul 14, 2021