While casting to a Child, the overridden function node's target will read the parent bp.
Also being discussed in this Forum post:
https://forums.unrealengine.com/showthread.php?66846-Initialising-Objects-%28Again!-!-!-!-%29
Results: The correct value for the child bp's 'Execute' function prints but the 'Execute' function node's target reads 'Target is Bp Parent' (Screenshot #03)
Expected: For the 'Execute' function node's target to read 'Target is BpParent_Child'
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
LS-0019-IS-PQR23 on the start of running UE4
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
I cant package my project, tried to search online but could not find any answeres
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7.5, 4.8, 4.16, 4.23 |
Created | Apr 17, 2015 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |