While casting to a Child, the overridden function node's target will read the parent bp.
Also being discussed in this Forum post:
https://forums.unrealengine.com/showthread.php?66846-Initialising-Objects-%28Again!-!-!-!-%29
Results: The correct value for the child bp's 'Execute' function prints but the 'Execute' function node's target reads 'Target is Bp Parent' (Screenshot #03)
Expected: For the 'Execute' function node's target to read 'Target is BpParent_Child'
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.7.5, 4.8, 4.16, 4.23 |
| Created | Apr 17, 2015 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |