Description

The gamemode settings under world override do not save once the project has been saved, closed and reopened.

Steps to Reproduce

[NickW] Does this have something to do with the recent GM changes that went in? It seems to be localized to GM only, which would suggest a non-BP issue

1. Create a new FPS template
2. Click on the blueprints drop-down menu
3. Select 'GameMode: Edit FirstPerson GameMode'
4. Set your GameMode
5.Select 'PlayerController: PlayerController'
6. Select 'PlayerController Class'
7. Set the class to 'DebugCameraController'
8. Save all
9. Close the project
10. Reopen the project and check the player controller class

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Fixed
ComponentUE - Gameplay
Affects Versions4.7.54.8
Target Fix4.8
Fix Commit2518336
CreatedApr 17, 2015
ResolvedApr 20, 2015
UpdatedJan 13, 2021
View Jira Issue