The gamemode settings under world override do not save once the project has been saved, closed and reopened.
[NickW] Does this have something to do with the recent GM changes that went in? It seems to be localized to GM only, which would suggest a non-BP issue
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1. Create a new FPS template
2. Click on the blueprints drop-down menu
3. Select 'GameMode: Edit FirstPerson GameMode'
4. Set your GameMode
5.Select 'PlayerController: PlayerController'
6. Select 'PlayerController Class'
7. Set the class to 'DebugCameraController'
8. Save all
9. Close the project
10. Reopen the project and check the player controller class
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
LS-0019-IS-PQR23 on the start of running UE4
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.7.5, 4.8 |
Target Fix | 4.8 |
Fix Commit | 2518336 |
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Created | Apr 17, 2015 |
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Resolved | Apr 20, 2015 |
Updated | Jan 13, 2021 |