The gamemode settings under world override do not save once the project has been saved, closed and reopened.

Steps to Reproduce

[NickW] Does this have something to do with the recent GM changes that went in? It seems to be localized to GM only, which would suggest a non-BP issue

1. Create a new FPS template
2. Click on the blueprints drop-down menu
3. Select 'GameMode: Edit FirstPerson GameMode'
4. Set your GameMode
5.Select 'PlayerController: PlayerController'
6. Select 'PlayerController Class'
7. Set the class to 'DebugCameraController'
8. Save all
9. Close the project
10. Reopen the project and check the player controller class

Community References

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ComponentUE - Gameplay
Affects Versions4.7.54.8
Target Fix4.8
Fix Commit2518336
CreatedApr 17, 2015
ResolvedApr 20, 2015
UpdatedJan 13, 2021