One of our customers reported on UDN that sphere trace in control rig only works with actor with the collision object type of "World Static".
Is that by design or a bug?
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I solve the problem that DownloadImage can not Support URL with Chinese characters?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-139869 in the post.
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Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 4.27.1 |
Target Fix | 5.0 |
Created | Jan 21, 2022 |
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Resolved | Mar 17, 2022 |
Updated | Mar 21, 2022 |