When renaming the AnimGraph in an Animation Blueprint, the editor crashes after you hit enter.
[Link Removed]
[Link Removed]
Occurs in:
4.7.5 Release CL:2503383
4.8 Main CL:2513846
1. Create a project based off of the Third Person Template
2. Open the ThirdPersonAnimBlueprint
3. Under functions, click on Anim Graph
4. Click on it again to bring up the Rename field
5. Hit Enter
Result: Crash
UE4Editor_Kismet! SMyBlueprint::OnCategoryNameCommitted() smyblueprint.cpp:470
UE4Editor_Kismet! TBaseSPMethodDelegateInstance<0,SMyBlueprint,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl_variadics.inl:282
UE4Editor_GraphEditor! SGraphActionMenu::OnNameTextCommitted() sgraphactionmenu.cpp:915
UE4Editor_GraphEditor! TBaseSPMethodDelegateInstance<0,SGraphActionMenu,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl_variadics.inl:282
UE4Editor_GraphEditor! TBaseSPMethodDelegateInstance<0,SGraphActionMenu,0,void __cdecl() delegateinstancesimpl_variadics.inl:388
UE4Editor_Slate! SInlineEditableTextBlock::OnTextBoxCommitted() sinlineeditabletextblock.cpp:270
UE4Editor_Slate! TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl_variadics.inl:282
UE4Editor_Slate! TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,0,void __cdecl() delegateinstancesimpl_variadics.inl:388
UE4Editor_Slate! SEditableText::OnEnter() seditabletext.cpp:973
UE4Editor_Slate! FTextEditHelper::OnKeyDown() textedithelper.cpp:173
UE4Editor_Slate! SEditableText::OnKeyDown() seditabletext.cpp:1628
UE4Editor_Slate! <lambda_01b95f45d99b75c93c453dee9d82570e>::operator() slateapplication.cpp:3581
UE4Editor_Slate! FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_01b95f45d99b75c93c453dee9d82570e> >() slateapplication.cpp:202
UE4Editor_Slate! FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_01b95f45d99b75c93c453dee9d82570e>,FKeyEvent>() slateapplication.cpp:184
UE4Editor_Slate! FSlateApplication::ProcessKeyDownEvent() slateapplication.cpp:3582
UE4Editor_Slate! FSlateApplication::OnKeyDown() slateapplication.cpp:3517
UE4Editor_Core! FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1229
UE4Editor_Core! FWindowsApplication::DeferMessage() windowsapplication.cpp:1669
UE4Editor_Core! FWindowsApplication::ProcessMessage() windowsapplication.cpp:742
UE4Editor_Core! FWindowsApplication::AppWndProc() windowsapplication.cpp:604
user32! UserCallWinProcCheckWow()
user32! DispatchMessageWorker()
UE4Editor_Core! FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:774
UE4Editor! FEngineLoop::Tick() launchengineloop.cpp:2233
UE4Editor! GuardedMain() launch.cpp:142
UE4Editor! GuardedMainWrapper() launchwindows.cpp:126
UE4Editor! WinMain() launchwindows.cpp:202
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
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Affects Versions | 4.7.5, 4.8 |
Target Fix | 4.8 |
Fix Commit | 2518112 |
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Created | Apr 17, 2015 |
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Resolved | Apr 20, 2015 |
Updated | May 18, 2020 |