A similar problem can be seen with Virtual Shadow Map.
It switches to a distinct shadow after a certain distance.
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
Hey, why do i get this when i snap two similar meshes together?
What properties of the progress bar can be used for drag and drop highlighting?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-140131 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.0-early access 2 |
Target Fix | 5.1 |
Created | Jan 25, 2022 |
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Resolved | May 24, 2022 |
Updated | May 25, 2022 |