Lights set to static will disappear after building lighting.
This is not a regression due to it occurring in 5.0 Early Access.
Result: The static light turns off showing no visibility.
Expected Result: The light is still present.
I am not able to find world outliner how to enable it?
Hey, why do i get this when i snap two similar meshes together?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
Bullet replication problem. The players sees each other but does not see the bullet
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-140405 in the post.
10 |
Component | UE - Graphics Features |
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Affects Versions | 5.0 |
Target Fix | 5.3 |
Created | Jan 27, 2022 |
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Resolved | Jul 19, 2023 |
Updated | Aug 3, 2023 |