Tested in:
//UE5/Release-5.0 CL 16682836 Live Binary
//UE5/Release-5.0 CL 18747223 GitHub(Attached Gif)

Similar to [Link Removed] and [Link Removed] in the sense that the action results in a floating point error. In this case rotating passed -60 or 60 with a snapping of 10 results in -69.999... or 69.999...

Steps to Reproduce
  1. Open any project or create a new blank project
  2. Enable grid snapping and set it to 10 degrees for rotation
  3. Place a cube in level
  4. Rotate the cube using the Rotation Gizmo
    • With the cube selected press 'E'
  5. Click then drag any axis of the gizmo
  6. Observe the rotation value of that axis in the details panel

Expected Results:
Value snaps in increments of 10 degrees.

Actual Results:
Value will eventually have a floating point error.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-140424 in the post.

Login to Vote

Won't Fix
ComponentUE - Editor - Framework
Affects Versions5.0
CreatedJan 27, 2022
ResolvedJan 27, 2022
UpdatedFeb 1, 2022