Tested in:
//UE5/Release-5.0 CL 16682836 Live Binary
//UE5/Release-5.0 CL 18747223 GitHub(Attached Gif)
Similar to [Link Removed] and [Link Removed] in the sense that the action results in a floating point error. In this case rotating passed -60 or 60 with a snapping of 10 results in -69.999... or 69.999...
Expected Results:
Value snaps in increments of 10 degrees.
Actual Results:
Value will eventually have a floating point error.
I am not able to find world outliner how to enable it?
Hey, why do i get this when i snap two similar meshes together?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-140424 in the post.
1 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.0 |
Created | Jan 27, 2022 |
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Resolved | Jan 27, 2022 |
Updated | Jan 20, 2024 |