Importing an FBX into an empty camera animation sequence crashes the editor. The import seems to fail when trying to add a camera cut track. Exporting an fbx from a camera animation sequence, deleting the camera binding, then importing the fbx is enough to repro, but I've attached an fbx too for testing.
RESULT
The editor crashes
LoginId:df4aa6ad49b9dec39d3de7ab854188c8
EpicAccountId:51427dd6e91e4ec79b3e59d214298ef2
Assertion failed: IsValid() [Link Removed] [Line: 1008]
UnrealEditor_Sequencer!FSequencerNodeTree::FindOrAddTypeEditor() [D:\_Release5.0\Engine\Source\Editor\Sequencer\Private\SequencerNodeTree.cpp:552]
UnrealEditor_Sequencer!FSequencerNodeTree::CreateOrUpdateTrack() [D:\_Release5.0\Engine\Source\Editor\Sequencer\Private\SequencerNodeTree.cpp:287]
UnrealEditor_Sequencer!FSequencerNodeTree::RefreshNodes() [D:\_Release5.0\Engine\Source\Editor\Sequencer\Private\SequencerNodeTree.cpp:167]
UnrealEditor_Sequencer!FSequencerNodeTree::Update() [D:\_Release5.0\Engine\Source\Editor\Sequencer\Private\SequencerNodeTree.cpp:447]
UnrealEditor_Sequencer!SSequencer::UpdateLayoutTree() [D:\_Release5.0\Engine\Source\Editor\Sequencer\Private\SSequencer.cpp:2999]
UnrealEditor_Sequencer!FSequencer::RefreshTree() [D:\_Release5.0\Engine\Source\Editor\Sequencer\Private\Sequencer.cpp:2332]
UnrealEditor_Sequencer!FSequencer::AddActors() [D:\_Release5.0\Engine\Source\Editor\Sequencer\Private\Sequencer.cpp:6209]
UnrealEditor_MovieSceneTools!ImportFBXCamera() [D:\_Release5.0\Engine\Source\Editor\MovieSceneTools\Private\MovieSceneToolHelpers.cpp:3212]
UnrealEditor_MovieSceneTools!SMovieSceneImportFBXSettings::OnImportFBXClicked() [D:\_Release5.0\Engine\Source\Editor\MovieSceneTools\Private\MovieSceneToolHelpers.cpp:3401]
UnrealEditor_MovieSceneTools!TBaseSPMethodDelegateInstance<0,SMovieSceneImportFBXSettings,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\_Release5.0\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\_Release5.0\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:464]
UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\_Release5.0\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:389]
UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\_Release5.0\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4964]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\_Release5.0\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:408]
UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\_Release5.0\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4950]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\_Release5.0\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5498]
UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\_Release5.0\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5463]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\_Release5.0\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2210]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\_Release5.0\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\_Release5.0\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\_Release5.0\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\_Release5.0\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138]
UnrealEditor!FEngineLoop::Tick() [D:\_Release5.0\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5161]
UnrealEditor!GuardedMain() [D:\_Release5.0\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [D:\_Release5.0\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\_Release5.0\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\_Release5.0\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-140470 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Jan 27, 2022 |
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Resolved | Feb 10, 2022 |
Updated | Jan 25, 2023 |