When the compile button is pressed the construction script will run 3 times.
MyTestComponent.h
UFUNCTION(BlueprintCallable, Category = "Test")
void TestThing();
MyTestComponent.cpp:
int g_Runtimes = 0; void UMyTestComponent::TestThing() { UE_LOG(LogTemp, Log, TEXT("It is running %d times."), g_Runtimes); ++g_Runtimes; }
Watch the video linked below for further reference:
[Link Removed]
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.5 |
Created | Apr 20, 2015 |
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Resolved | Apr 22, 2015 |
Updated | Jul 14, 2021 |