When EndAbility calls blah it always sets the value of bWasCancelled to false instead of passing along the correct value.
Associated UDN: [Link Removed]
N/A
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0 |
Component | UE - Gameplay |
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Affects Versions | 4.26 |
Target Fix | 5.1.1 |
Created | Feb 3, 2022 |
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Resolved | Jan 18, 2023 |
Updated | Jan 18, 2023 |