Further detailed description of the issue can be found in the licensee UDN.
Download the licensee repro here - [Link Removed]
Hit PIE
Press H and I to s.witch between the sublevels. The lighting colour of the character will change but the baked lighting will stay the same.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-141638 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.27 |
Target Fix | 5.3 |
Created | Feb 7, 2022 |
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Resolved | Jul 20, 2023 |
Updated | Aug 3, 2023 |