Using a single line comment to immediately follow a multi-line comment closing brace results in an illegible compile errors: "error code: CrashOrAssert(3)"
Workaround:
Include a space between */ and // at the end of the multi-line comment
1. Open UE4 Editor
2. Create a new C++ project w/o starter content
3. Create code class based on actor
4. Add UCLASS() macro above original UCLASS() macro
5. Add mutli-line comment around the second UCLASS() macro
6. Add single line comment immediately following the closing of the multi-line comment
7. Compile
Result:
Compile will fail with error mentioned in description.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I can't open my map from the editor.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
UE5.0.2 How to resolve error code (Xcode install) when trying to launch UE5.0.2 after install
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.7.6, 4.8 |
Target Fix | 4.10 |
Created | Apr 22, 2015 |
---|---|
Resolved | Aug 18, 2015 |
Updated | Feb 5, 2017 |