Doesn't occur in UE5 Release or UE4.
Can't attach logs/crash information I'm encountering an RHI crash within UE5 Main at the moment.
This issue seems to be caused by a commit from last year that merged into Main a few weeks ago:
https://github.com/EpicGames/UnrealEngine/pull/7772
According to the thread UE5 differs in the way it handles data tables due to data registries, and the crash is happening because of this.
Expected Results:
A new data table in created.
Actual Results:
Editor crashes.
[2022.02.15-18.14.28:413][430]LogWindows: Error: === Critical error: === [2022.02.15-18.14.28:413][430]LogWindows: Error: [2022.02.15-18.14.28:413][430]LogWindows: Error: Assertion failed: SharedThis.Get() == this [File:E:\Git\UE5Main_18974921\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1541] [2022.02.15-18.14.28:413][430]LogWindows: Error: [2022.02.15-18.14.28:413][430]LogWindows: Error: [2022.02.15-18.14.28:413][430]LogWindows: Error: [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbb79d5c06 UnrealEditor-UnrealEd.dll!TSharedFromThis<`UDataTableFactory::ConfigureProperties'::`2'::FDataTableFactoryUI,1>::AsShared() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h:1541] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbb79b4289 UnrealEditor-UnrealEd.dll!TDelegate<FText __cdecl(void),FDefaultDelegateUserPolicy>::CreateSP<`UDataTableFactory::ConfigureProperties'::`2'::FDataTableFactoryUI>() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:233] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbb79c1273 UnrealEditor-UnrealEd.dll!STextBlock::FArguments::Text<`UDataTableFactory::ConfigureProperties'::`2'::FDataTableFactoryUI>() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Slate\Public\Widgets\Text\STextBlock.h:74] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbb7a0edff UnrealEditor-UnrealEd.dll!`UDataTableFactory::ConfigureProperties'::`2'::FDataTableFactoryUI::OpenSelectorDialog() [E:\Git\UE5Main_18974921\Engine\Source\Editor\UnrealEd\Private\Factories\DataTableFactory.cpp:182] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbb79dca11 UnrealEditor-UnrealEd.dll!UDataTableFactory::ConfigureProperties() [E:\Git\UE5Main_18974921\Engine\Source\Editor\UnrealEd\Private\Factories\DataTableFactory.cpp:266] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffb7ab55894 UnrealEditor-ContentBrowserAssetDataSource.dll!UContentBrowserAssetDataSource::OnNewAssetRequested() [E:\Git\UE5Main_18974921\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:2044] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffb7ab2f56e UnrealEditor-ContentBrowserAssetDataSource.dll!TBaseUObjectMethodDelegateInstance<0,UContentBrowserAssetDataSource,void __cdecl(FName,TWeakObjectPtr<UClass,FWeakObjectPtr>),FDefaultDelegateUserPolicy,TDelegate<void __cdecl(FContentBrowserItemDataTemporaryContext const &),FDefaultDelegateUserPolicy> >::ExecuteIfSafe() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffb7ab2fc0a UnrealEditor-ContentBrowserAssetDataSource.dll!FNewAssetContextMenu::ExecuteNewAsset() [E:\Git\UE5Main_18974921\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\NewAssetContextMenu.cpp:405] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffb7aad3e07 UnrealEditor-ContentBrowserAssetDataSource.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int,0,1,2>,TDelegate<void __cdecl(FName,TWeakObjectPtr<UClass,FWeakObjectPtr>),FDefaultDelegateUserPolicy>,FName,TWeakObjectPtr<UClass,FWeakObjectPtr> >::ApplyAfter<void (__cdecl*const &)(TDelegate<void __cdecl(FName,TWeakObjectPtr<UClass,FWeakObjectPtr>),FDefaultDelegateUserPolicy>,FName,TWeakObjectPtr<UClass,FWeakObjectPtr>)>() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Core\Public\Templates\Tuple.h:324] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffb7ab2edf1 UnrealEditor-ContentBrowserAssetDataSource.dll!TBaseStaticDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,TDelegate<void __cdecl(FName,TWeakObjectPtr<UClass,FWeakObjectPtr>),FDefaultDelegateUserPolicy>,FName,TWeakObjectPtr<UClass,FWeakObjectPtr> >::ExecuteIfSafe() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbcfbff8c6 UnrealEditor-Slate.dll!SMenuEntryBlock::OnClicked() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1157] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbcfc006f0 UnrealEditor-Slate.dll!SMenuEntryBlock::OnMenuItemButtonClicked() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1108] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbcfbe1b34 UnrealEditor-Slate.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbcfc8b746 UnrealEditor-Slate.dll!SButton::ExecuteOnClick() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbcfcb4d66 UnrealEditor-Slate.dll!SButton::OnMouseButtonUp() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbcfc00c2c UnrealEditor-Slate.dll!SMenuEntryButton::OnMouseButtonUp() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:434] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbcfa36c94 UnrealEditor-Slate.dll!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4961] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbcfa17d16 UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbcfa9a5ee UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4947] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbcfa82081 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5495] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbcfa761da UnrealEditor-Slate.dll!FSlateApplication::OnMouseUp() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5460] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffc3052d1d8 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2210] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffc3051acc3 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffc3052f7b1 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffc30516163 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffc473163ed USER32.dll!UnknownFunction [] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffc473160be USER32.dll!UnknownFunction [] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffbe7d03919 OPENGL32.dll!UnknownFunction [] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffc473163ed USER32.dll!UnknownFunction [] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffc47315de2 USER32.dll!UnknownFunction [] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ffc30530b86 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ff601a472aa UnrealEditor.exe!FEngineLoop::Tick() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5145] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ff601a6149c UnrealEditor.exe!GuardedMain() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Launch\Private\Launch.cpp:186] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ff601a6158a UnrealEditor.exe!GuardedMainWrapper() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] [2022.02.15-18.14.28:413][430]LogWindows: Error: [Callstack] 0x00007ff601a6440d UnrealEditor.exe!LaunchWindowsStartup() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] [2022.02.15-18.14.28:414][430]LogWindows: Error: [Callstack] 0x00007ff601a762a4 UnrealEditor.exe!WinMain() [E:\Git\UE5Main_18974921\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] [2022.02.15-18.14.28:414][430]LogWindows: Error: [Callstack] 0x00007ff601a79446 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2022.02.15-18.14.28:414][430]LogWindows: Error: [Callstack] 0x00007ffc470f7bd4 KERNEL32.DLL!UnknownFunction [] [2022.02.15-18.14.28:414][430]LogWindows: Error: [Callstack] 0x00007ffc4884ced1 ntdll.dll!UnknownFunction [] [2022.02.15-18.14.28:414][430]LogWindows: Error: [2022.02.15-18.14.28:417][430]LogExit: Executing StaticShutdownAfterError
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-142542 in the post.
0 |
Component | UE - Editor - Workflow Systems |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.1 |
Created | Feb 14, 2022 |
---|---|
Resolved | Feb 18, 2022 |
Updated | Jan 20, 2024 |