I checked the c.haos code quickly. I think it caused by the function "bool FInitBodiesHelperBase::CreateShapesAndActors()". In this function, the CreateActor_AssumesLocked function will ignore the scale information, and the CreateShapes_AssumesLocked function will use the scale information by GetFinalScaled. And the negative scale will make the shape mirrored.
[Image Removed]
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-142739 in the post.
0 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.27-chaos, 5.0 |
Target Fix | 5.0 |
Created | Feb 15, 2022 |
---|---|
Resolved | Mar 11, 2022 |
Updated | Jan 25, 2023 |