A licensee has found that redirectors don't apply to FFieldPath. We should integrate it with the following changes:
Request a info about UE-127172 bug tracker
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
I want to call when different components get hit on a multi cylinder target actor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-142887 in the post.
1 |
Component | UE - CoreTech |
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Target Fix | 5.2 |
Created | Feb 16, 2022 |
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Resolved | Nov 22, 2022 |
Updated | Nov 29, 2022 |