This is a Regression.
Using an Editor Utility Widget to set properties on materials via Set Editor Property doesn't work in UE5 as it did in UE4.
Expected Results:
The parent property of the Material Instance is set to M_Test
Actual Results:
The parent property is unchanged and a warning in the output log appears
Warning: Script Msg: Property 'Parent' (ObjectProperty) on '/Game/M_Test_Inst.M_Test_Inst' (MaterialInstanceConstant) tried to set from a property value of the incorrect type (ObjectProperty)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-143209 in the post.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.0 |
Created | Feb 18, 2022 |
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Resolved | Feb 18, 2022 |
Updated | Feb 28, 2023 |