Steps to Reproduce

It couldn't be noticed on the screen but it could be viewed in Renderdoc.

  1. Create a project from ThirdPersonTemplate.
  2. Set r.Mobile.ShadingPath=1 and r.Mobile.AmbientOcclusion=True in the defaultengine.ini, restart the editor
  3. Create an unlit material(non-masked) and assign it to a cube in the scene.
  4. Capture a frame with Renderdoc, the unlit cube is not masked by the stencil test.

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Fixed
ComponentUE - Platform - Mobile
Affects Versions5.0
Target Fix5.0
Fix Commit19217137
Main Commit19225520
Release Commit19217137
CreatedFeb 25, 2022
ResolvedMar 2, 2022
UpdatedJan 25, 2023
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