MetaSound Sources containing a reference to a MetaSound asset changes names if the referenced MetaSound asset is duplicated. This only happens every time the original MetaSound asset is duplicate. It does not happen if duplicate is duplicated.
Expected Results:
The reference retains the name "Original" and the asset it references
Actual Results:
The reference changes its name to the duplicate's name.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-144864 in the post.
0 |
Component | UE - Audio - MetaSounds |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Mar 4, 2022 |
---|---|
Resolved | Mar 8, 2022 |
Updated | Jan 25, 2023 |