Description

MetaSound Sources containing a reference to a MetaSound asset changes names if the referenced MetaSound asset is duplicated. This only happens every time the original MetaSound asset is duplicate. It does not happen if duplicate is duplicated.

Steps to Reproduce
  1. Open or a create a project in Preview 1
  2. Enable the Metasounds plugin if it is not
  3. Create a MetaSound Asset named "Original"
  4. Create a MetaSound Source then open it
  5. Create a reference to "Original" in the MetaSound Source's graph
  6. Save then close the Source
  7. Duplicate the MetaSound Asset
  8. Reopen the MetaSound Source

Expected Results:
The reference retains the name "Original" and the asset it references

 

Actual Results:
The reference changes its name to the duplicate's name.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-144864 in the post.

0
Login to Vote

Fixed
ComponentUE - Audio - MetaSounds
Affects Versions5.0
Target Fix5.0
Fix Commit19307367
Main Commit19347405
Release Commit19307367
CreatedMar 4, 2022
ResolvedMar 8, 2022
UpdatedJan 25, 2023