Changes in Scale are not replicated on the Client through RPCs. Location and Rotation are replicated as expected.

Reproduced in 4.7.6 binary and Main (//depot/UE4/Promotable-CL-2522625)

Steps to Reproduce

1. Create a new Third Person template project
2. Create a new Actor Blueprint
3. Add a Static Mesh component and assign it a Static Mesh
4. In the Class Defaults, set Replicates and Replicate Movement to True
5. Open the ThirdPersonCharacter Blueprint
6. Custom Event > Spawn Actor From Class (previously created Actor Blueprint)
7. Make Transform with Scale 4x, 4y, 4z > Spawn Transform
8. Set the Custom Event to Run on Server
9. Right Mouse Button > call Custom Event
10. Compile/Save
11. PIE with clients set to 2
12. Click the RMB on the Client

The Actor Blueprint is spawned on the Client with Scale of 1, 1, 1, and on the Server with 4, 4, 4.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

ComponentUE - Networking
Affects Versions4.7.64.8
Target Fix4.9
Fix Commit2540428
CreatedApr 27, 2015
ResolvedMay 7, 2015
UpdatedApr 27, 2018