When trying to input a Single Precision float variable into a wildcard pin, a "No matching 'Add' function for 'Float (Single Precision)" error will appear. I was able to work around this by converting the wildcard pin to a Float (double precision). Doing so would allow me to connect the two nodes.
Tested in //UE5/Release-EarlyAccess @ CL 16682836 and this did not occur, so marking as a Regression
RESULT:
The nodes cannot be connected due to a "No matching 'Add' function for 'Float (Single Precision)" error
EXPECTED:
The pin would convert to a Single Precision Float
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145388 in the post.
2 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Mar 9, 2022 |
---|---|
Resolved | Mar 10, 2022 |
Updated | Jan 25, 2023 |