Licensee reports no crashes in EA2.
It crashes in Preview 2.
The project is uploaded in a BOX due to its large file size.
[Link Removed]
1. open the attached project
2. enable r.HairStrands.Visibility.PPLL
If PPLL is enabled with Groom displayed, it crashes.
Fatal error: [Link Removed] [Line: 934]
Rendering thread exception:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000060
0x00007ff9f3081709 UnrealEditor-Renderer.dll!AddHairStrandsSelectionOutlinePass() [D:\UE5main\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsVisibility.cpp:3224]
0x00007ff9f309514d UnrealEditor-Renderer.dll!HairStrands::DrawEditorSelection() [D:\UE5main\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsVisibility.cpp:3417]
0x00007ff9f37a074d UnrealEditor-Renderer.dll!AddSelectionOutlinePass() [D:\UE5main\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessSelectionOutline.cpp:157]
0x00007ff9f36d3655 UnrealEditor-Renderer.dll!AddPostProcessingPasses() [D:\UE5main\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessing.cpp:1112]
0x00007ff9f2ee3b23 UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [D:\UE5main\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:3314]
0x00007ff9f3a6fc29 UnrealEditor-Renderer.dll!RenderViewFamily_RenderThread() [D:\UE5main\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4100]
0x00007ff9f3a372b2 UnrealEditor-Renderer.dll!<lambda_79998fb954f929399e72e8afaac3c884>::operator()() [D:\UE5main\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4351]
0x00007ff9f3a4df79 UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`61'::FDrawSceneCommandName,<lambda_79998fb954f929399e72e8afaac3c884> >::DoTask() [D:\UE5main\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:193]
0x00007ff9f3a521e3 UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`61'::FDrawSceneCommandName,<lambda_79998fb954f929399e72e8afaac3c884> > >::ExecuteTask() [D:\UE5main\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
0x00007ffa3212b44e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\UE5main\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:761]
0x00007ffa3212b93e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\UE5main\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:650]
0x00007ffa3212bcdc UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\UE5main\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125]
0x00007ffa370350b7 UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\UE5main\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:380]
0x00007ffa37038bc8 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\UE5main\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:527]
0x00007ffa3282b6b2 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\UE5main\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ffa32827757 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\UE5main\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffa9e987034 KERNEL32.DLL!UnknownFunction []
0x00007ffa9f0c2651 ntdll.dll!UnknownFunction []
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145421 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 5.0 |
Target Fix | 5.0.2 |
Created | Mar 10, 2022 |
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Resolved | Apr 19, 2022 |
Updated | Jan 25, 2023 |