Crash when calling SetVector2DParameter on a Niagara Parameter Collection. The value for the SetVector2DParameter may or may not have to be changed in order for the crash to occur.
Assertion failed: Param.GetSizeInBytes() == sizeof(T) [File:D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Public\NiagaraParameterStore.h] [Line: 526]
Expected Results:
PIE works without errors and the value of the Vector2D is updated or a warning for misuse is displayed.
Actual Results:
The Editor Crashes.
[2022.03.10-18.30.16:645][824]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2022.03.10-18.30.19:298][824]LogWindows: Error: === Critical error: === [2022.03.10-18.30.19:298][824]LogWindows: Error: [2022.03.10-18.30.19:298][824]LogWindows: Error: Assertion failed: Param.GetSizeInBytes() == sizeof(T) [File:D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Public\NiagaraParameterStore.h] [Line: 526] [2022.03.10-18.30.19:298][824]LogWindows: Error: [2022.03.10-18.30.19:298][824]LogWindows: Error: [2022.03.10-18.30.19:298][824]LogWindows: Error: [2022.03.10-18.30.19:298][824]LogWindows: Error: [Callstack] 0x00007ffcc1952c1e UnrealEditor-Niagara.dll!UNiagaraParameterCollectionInstance::SetVector2DParameter() [D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraParameterCollection.cpp:360] [2022.03.10-18.30.19:298][824]LogWindows: Error: [Callstack] 0x00007ffcc1aad820 UnrealEditor-Niagara.dll!UNiagaraParameterCollectionInstance::execSetVector2DParameter() [D:\build\++UE5\Sync\Engine\Plugins\FX\Niagara\Intermediate\Build\Win64\UnrealEditor\Inc\Niagara\NiagaraParameterCollection.gen.cpp:70] [2022.03.10-18.30.19:298][824]LogWindows: Error: [Callstack] 0x00007ffcea8ebc67 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] [2022.03.10-18.30.19:298][824]LogWindows: Error: [Callstack] 0x00007ffceaafcaf7 UnrealEditor-CoreUObject.dll!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1012] [2022.03.10-18.30.19:298][824]LogWindows: Error: [Callstack] 0x00007ffceab0f483 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2871] [2022.03.10-18.30.19:298][824]LogWindows: Error: [Callstack] 0x00007ffceab12141 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] [2022.03.10-18.30.19:298][824]LogWindows: Error: [Callstack] 0x00007ffceaae855e UnrealEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912] [2022.03.10-18.30.19:298][824]LogWindows: Error: [Callstack] 0x00007ffceab11d2f UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143] [2022.03.10-18.30.19:298][824]LogWindows: Error: [Callstack] 0x00007ffceab12141 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] [2022.03.10-18.30.19:298][824]LogWindows: Error: [Callstack] 0x00007ffceab11454 UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1170] [2022.03.10-18.30.19:298][824]LogWindows: Error: [Callstack] 0x00007ffcea8ebc67 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffceab10a47 UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffccbf2fd64 UnrealEditor-Engine.dll!AActor::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1030] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffccbef99c6 UnrealEditor-Engine.dll!AActor::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3909] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffccbf0494f UnrealEditor-Engine.dll!AActor::DispatchBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3849] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffccdc85e42 UnrealEditor-Engine.dll!AWorldSettings::NotifyBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:276] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffccc8374f1 UnrealEditor-Engine.dll!AGameStateBase::HandleBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:205] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffccdb71848 UnrealEditor-Engine.dll!UWorld::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4891] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffccc7f1e15 UnrealEditor-Engine.dll!UGameInstance::StartPlayInEditorGameInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:500] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffce8607a78 UnrealEditor-UnrealEd.dll!UEditorEngine::CreateInnerProcessPIEGameInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:3050] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffce863ce66 UnrealEditor-UnrealEd.dll!UEditorEngine::OnLoginPIEComplete_Deferred() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1566] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffce8608522 UnrealEditor-UnrealEd.dll!UEditorEngine::CreateNewPlayInEditorInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1828] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffce865b62a UnrealEditor-UnrealEd.dll!UEditorEngine::StartPlayInEditorSession() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2796] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffce865ee37 UnrealEditor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequestImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1146] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffce865e721 UnrealEditor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequest() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1049] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffce7ffc7c3 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1665] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffce8988866 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ff6083682f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ff608380d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ff608380e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ff608383c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ff608395534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ff6083986d6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffd5c8f7bd4 KERNEL32.DLL!UnknownFunction [] [2022.03.10-18.30.19:299][824]LogWindows: Error: [Callstack] 0x00007ffd5d20ced1 ntdll.dll!UnknownFunction []
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145475 in the post.
2 |
Component | UE - Niagara |
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Affects Versions | 5.0 |
Target Fix | 5.0.2 |
Created | Mar 10, 2022 |
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Resolved | Apr 20, 2022 |
Updated | Jan 25, 2023 |