Description

Generated from CrashReporter

Error Messages:

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 1 from an array of size 1
 Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 31 from an array of size 31
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 30 from an array of size 30 

From User Descriptions:

enabled substepping
Set physics framerate substep
Tried my working 4.27 project on UE5 preview 2 and pressed Play
 trying to use open xr with oculos quest2 via live link it crashes every time
Steps to Reproduce

From User Descriptions:

enabled substepping
Set physics framerate substep
Tried my working 4.27 project on UE5 preview 2 and pressed Play
 trying to use open xr with oculos quest2 via live link it crashes every time
Callstack

Error Messages:

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 1 from an array of size 1
 Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 31 from an array of size 31
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 30 from an array of size 30 

Callstack:

UnrealEditor-Engine!FPhysScene_Chaos::HandleCollisionEvents(Chaos::FCollisionEventData const &) [PhysScene_Chaos.cpp:712]
UnrealEditor-Chaos!Chaos::TEventContainer<Chaos::FCollisionEventData>::DispatchConsumerData() [EventManager.h:214]
UnrealEditor-Chaos!Chaos::FEventManager::DispatchEvents() [EventManager.cpp:89]
UnrealEditor-PhysicsCore!static void <lambda_7c7381227fd929661f48a4d01e72b6f2>::operator() [ChaosScene.cpp:545]
UnrealEditor-PhysicsCore!FChaosScene::EndFrame() [ChaosScene.cpp:537]
UnrealEditor-Engine!TBaseUObjectMethodDelegateInstance<0,UWorld,void ,FDefaultDelegateUserPolicy>::ExecuteIfSafe() [DelegateInstancesImpl.h:611]
UnrealEditor-Engine!TGraphTask<FSimpleDelegateGraphTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > &,ENamedThreads::Type,bool) [TaskGraphInterfaces.h:975]
UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:753]
UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:642]
UnrealEditor-Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>,TSizedInlineAllocator<4,32,TSizedDefaultAllocator<32> > > const &,ENamedThreads::Type) [TaskGraph.cpp:2169]
UnrealEditor-Engine!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup,bool) [TickTaskManager.cpp:565]
UnrealEditor-Engine!FTickTaskManager::RunTickGroup(ETickingGroup,bool) [TickTaskManager.cpp:1592]
UnrealEditor-Engine!UWorld::RunTickGroup(ETickingGroup,bool) [LevelTick.cpp:790]
UnrealEditor-Engine!UWorld::Tick(ELevelTick,float) [LevelTick.cpp:1553]
UnrealEditor-UnrealEd!7ffe48c30000  + 50d0c5
UnrealEditor-UnrealEd!7ffe48c30000  + e98866
UnrealEditor!7ff7c6520000  + 82f6
UnrealEditor!7ff7c6520000  + 20d9c
UnrealEditor!7ff7c6520000  + 20e8a
UnrealEditor!7ff7c6520000  + 23c4d
UnrealEditor!7ff7c6520000  + 35534
UnrealEditor!7ff7c6520000  + 386d6
KERNEL32!7ffeb9d40000  + 17034
ntdll!7ffebb650000  + 52651

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145743 in the post.

0
Login to Vote

Fixed
ComponentUE - Simulation - Physics
Affects Versions5.0
Target Fix5.0
Fix Commit19229724
Release Commit19229724
CreatedMar 14, 2022
ResolvedMar 16, 2022
UpdatedJan 25, 2023
View Jira Issue