Cannot hide most Blueprint categories from the Class Settings of a bp.
x = Cannot hide
Actor - Hid-able
Add Component - x
Add Event - x
AI - x
Animation - Hid-able
Audio - Hid-able
Canvas Render Target 2D - x
Collision - x
Components - x
Data Table - x
Debug - Hid-able
Development - x
Event Dispatchers - x
Focus - Hid-able
Functional Testing - x
Game - x
Gameplay Tags - x
Guid -
Input - x
Live Streaming - x
LOD - x
Math - x
Networking - x
Online - x
Painting - Hid-able
Pawn - Hid-able
Physics - x
Physics Volume - x
Rendering - x
Replication - Hid-able
Slot - Hid-able
Tutorial - Hid-able
User Interface - x
Utilities - x
Variables - x
Viewport - Hid-able
Widget - Hid-able
1. Open QA-Game
2. Create an actor class bp & open it
3. Select the Class Settings icon > Blueprint Options > Hide Categories
4. Add 3 elements
5. Enter (AI, Input, LOD)
6. Compile the bp & right click in the Event Graph
Results: The 3 categories entered will not be hidden
Expected: For any category entered this way to be hidden
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
How to implement springarm components to scale according to mouse position in spawn?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7.6, 4.8 |
Target Fix | 4.9 |
Fix Commit | 2555404 |
---|
Created | Apr 29, 2015 |
---|---|
Resolved | May 18, 2015 |
Updated | Apr 27, 2018 |