Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors
Changes needed for / issues found with each emitter:
Result: The Niagara System does not look the same as the Cascade (multiple issues)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-146403 in the post.
| 0 |
| Component | UE - Rendering - Architecture - Niagara |
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| Affects Versions | 5.0 |
| Created | Mar 17, 2022 |
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| Resolved | Oct 6, 2026 |
| Updated | Oct 6, 2026 |