Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors
Changes needed for / issues found with each emitter:
- All Emitters
- Emitter State - Loop Behavior: Once
- Shockwave
- Color Over Life > Color
- Alpha Curve is not correct - wrong key types, wrong shape
- Size By Life > Scale Sprite Size
- Curve's keys might need to be User and Auto (this is how they're set in Cascade) , but definitely not constant
- Key tangents need to be adjusted
- Rotation Rate * Life > Sprite Rotation Rate
- Unsure - at least needs a curve somewhere, multiplying Particles.SpriteRotationRate by a float curve seems rightish?
- Fireball
- Size By Life > Scale Sprite Size
- Key at 0 needs to have a value of 1. Key at 1 needs to have a value of 3
- Sparks
- Collision > MISSING
- Needs collision module (w/ appropriate values), solve forces and velocity
- fire_light (doesn't look like it needs any changes)
- Smoke
- Size By Life > Scale Sprite Size
- Key at 0 needs to have a value of 0.1. Key at 1 needs to have a value of 2