When trying to edit custom primitive data on static meshes attached to a BP actor, an out of bounds access will occur. This does not occur when the static mesh is simply on a regular Actor (Same repro steps, but instead of a BP Class simply drag in a Cube Shape from placement menu and attach the same material).
See steps in document from second comment
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-146806 in the post.
8 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.4 |
Fix Commit | 28268271 |
---|---|
Main Commit | 28268282 |
Created | Mar 22, 2022 |
---|---|
Resolved | Sep 27, 2023 |
Updated | Oct 11, 2023 |