When trying to edit custom primitive data on static meshes attached to a BP actor, an out of bounds access will occur. This does not occur when the static mesh is simply on a regular Actor (Same repro steps, but instead of a BP Class simply drag in a Cube Shape from placement menu and attach the same material).


Steps to Reproduce

See steps in document from second comment

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ComponentUE - Graphics Features
Affects Versions5.0
Target Fix5.4
Fix Commit28268271
Main Commit28268282
CreatedMar 22, 2022
ResolvedSep 27, 2023
UpdatedOct 11, 2023
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