Description

When trying to edit custom primitive data on static meshes attached to a BP actor, an out of bounds access will occur. This does not occur when the static mesh is simply on a regular Actor (Same repro steps, but instead of a BP Class simply drag in a Cube Shape from placement menu and attach the same material).

 

Steps to Reproduce

See steps in document from second comment

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-146806 in the post.

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Fixed
ComponentUE - Graphics Features
Affects Versions5.0
Target Fix5.4
Fix Commit28268271
Main Commit28268282
CreatedMar 22, 2022
ResolvedSep 27, 2023
UpdatedOct 11, 2023