When I apply the Sequence Camera Shake Pattern to a Sequencer's camera, I get an error when playing it.
expect : work properly
result : run camera shake but occur error
> [Inline Frame] UnrealEditor-TemplateSequence.dll!UCameraAnimationSequencePlayer::ConstructEntitySystemLinker::__l6::<lambda_352ef618a4add59d7d0a8117b38585ca>::operator()() Line 248 C++
UnrealEditor-TemplateSequence.dll!UCameraAnimationSequencePlayer::ConstructEntitySystemLinker() Line 248 C++
[Inline Frame] UnrealEditor-MovieScene.dll!FMovieSceneRootEvaluationTemplateInstance::ConstructEntityLinker(IMovieScenePlayer &) Line 49 C++
UnrealEditor-MovieScene.dll!FMovieSceneRootEvaluationTemplateInstance::Initialize(UMovieSceneSequence & InRootSequence, IMovieScenePlayer & Player, UMovieSceneCompiledDataManager * InCompiledDataManager) Line 131 C++
UnrealEditor-TemplateSequence.dll!USequenceCameraShakePattern::StartShakePatternImpl(const FCameraShakeStartParams & Params) Line 83 C++
[Inline Frame] UnrealEditor-Engine.dll!UCameraShakePattern::StartShakePattern(const FCameraShakeStartParams &) Line 475 C++
UnrealEditor-Engine.dll!UCameraShakeBase::StartShake(APlayerCameraManager * Camera, float Scale, ECameraShakePlaySpace InPlaySpace, UE::Math::TRotator<double> UserPlaySpaceRot) Line 222 C++
UnrealEditor-MovieSceneTracks.dll!FCameraShakeExecutionToken::EnsureSetup(const FMovieSceneEvaluationOperand & Operand, FPersistentEvaluationData & PersistentData, IMovieScenePlayer & Player, bool & Dummy) Line 544 C++
UnrealEditor-MovieSceneTracks.dll!TAccumulateCameraAnimExecutionToken<FCameraShakeExecutionToken,bool>::Execute(const FMovieSceneContext & Context, const FMovieSceneEvaluationOperand & Operand, FPersistentEvaluationData & PersistentData, IMovieScenePlayer & Player) Line 272 C++
UnrealEditor-MovieScene.dll!FMovieSceneExecutionTokens::Apply(const FMovieSceneContext & RootContext, IMovieScenePlayer & Player) Line 60 C++
UnrealEditor-MovieScene.dll!FMovieSceneTrackEvaluator::EvaluateGroup(const FMovieSceneEvaluationGroup & Group, const FMovieSceneContext & RootContext, IMovieScenePlayer & Player) Line 233 C++
UnrealEditor-MovieScene.dll!FMovieSceneTrackEvaluator::Evaluate(FMovieSceneContext Context, IMovieScenePlayer & Player, FMovieSceneSequenceID InOverrideRootID) Line 137 C++
UnrealEditor-MovieScene.dll!UE::MovieScene::FSequenceInstance::RunLegacyTrackTemplates() Line 259 C++
UnrealEditor-MovieScene.dll!FMovieSceneEntitySystemRunner::GameThread_EvaluationFinalizationPhase() Line 543 C++
UnrealEditor-MovieScene.dll!FMovieSceneEntitySystemRunner::DoFlushUpdateQueueOnce() Line 218 C++
UnrealEditor-MovieScene.dll!FMovieSceneEntitySystemRunner::Flush() Line 177 C++
UnrealEditor-MovieScene.dll!FMovieSceneRootEvaluationTemplateInstance::Evaluate(FMovieSceneContext Context, IMovieScenePlayer & Player) Line 147 C++
UnrealEditor-Sequencer.dll!FSequencer::EvaluateInternal(FMovieSceneEvaluationRange InRange, bool bHasJumped) Line 3112 C++
UnrealEditor-Sequencer.dll!FSequencer::NotifyMovieSceneDataChanged(EMovieSceneDataChangeType DataChangeType) Line 2291 C++
UnrealEditor-Sequencer.dll!FMovieSceneTrackEditor::AnimatablePropertyChanged(TDelegate<FKeyPropertyResult __cdecl(FFrameNumber),FDefaultDelegateUserPolicy> OnKeyProperty) Line 111 C++
UnrealEditor-MovieSceneTools.dll!FCameraShakeTrackEditor::OnCameraShakeAssetSelected(const FAssetData & AssetData, TArray<FGuid,TSizedDefaultAllocator<32>> ObjectBindings) Line 206 C++
[Inline Frame] UnrealEditor-MovieSceneTools.dll!Invoke(void(FCameraShakeTrackEditor::*)(const FAssetData &, TArray<FGuid,TSizedDefaultAllocator<32>>)) Line 66 C++
UnrealEditor-MovieSceneTools.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int,0>,TArray<FGuid,TSizedDefaultAllocator<32>>>::ApplyAfter<void (__cdecl FCameraShakeTrackEditor::const &)(FAssetData const &,TArray<FGuid,TSizedDefaultAllocator<32>>),FCameraShakeTrackEditor * &,FAssetData const &>(void(FCameraShakeTrackEditor::)(const FAssetData &, TArray<FGuid,TSizedDefaultAllocator<32>>) & Func, FCameraShakeTrackEditor * & <Args_0>, const FAssetData & <Args_1>) Line 324 C++
UnrealEditor-MovieSceneTools.dll!TBaseRawMethodDelegateInstance<0,FCameraShakeTrackEditor,void __cdecl(FAssetData const &),FDefaultDelegateUserPolicy,TArray<FGuid,TSizedDefaultAllocator<32>>>::ExecuteIfSafe(const FAssetData & <Params_0>) Line 469 C++
[Inline Frame] UnrealEditor-ContentBrowser.dll!TDelegate<void __cdecl(FAssetData const &),FDefaultDelegateUserPolicy>::ExecuteIfBound(const FAssetData &) Line 607 C++
UnrealEditor-ContentBrowser.dll!SAssetPicker::HandleItemSelectionChanged(const FContentBrowserItem & InSelectedItem, ESelectInfo::Type InSelectInfo) Line 547 C++
[Inline Frame] UnrealEditor-ContentBrowser.dll!Invoke(void(SAssetPicker::*)(const FContentBrowserItem &, ESelectInfo::Type)) Line 66 C++
[Inline Frame] UnrealEditor-ContentBrowser.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(SAssetPicker::*)(const FContentBrowserItem &, ESelectInfo::Type) &) Line 324 C++
UnrealEditor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetPicker,1,void __cdecl(FContentBrowserItem const &,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe(const FContentBrowserItem & <Params_0>, ESelectInfo::Type <Params_1>) Line 307 C++
[Inline Frame] UnrealEditor-ContentBrowser.dll!TDelegate<void __cdecl(FContentBrowserItem const &,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound(const FContentBrowserItem & <Params_0>, ESelectInfo::Type) Line 607 C++
UnrealEditor-ContentBrowser.dll!SAssetView::AssetSelectionChanged(TSharedPtr<FAssetViewItem,1> AssetItem, ESelectInfo::Type SelectInfo) Line 3527 C++
[Inline Frame] UnrealEditor-ContentBrowser.dll!Invoke(void(SAssetView::*)(TSharedPtr<FAssetViewItem,1>, ESelectInfo::Type)) Line 66 C++
[Inline Frame] UnrealEditor-ContentBrowser.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(SAssetView::*)(TSharedPtr<FAssetViewItem,1>, ESelectInfo::Type) &) Line 324 C++
UnrealEditor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,1,void __cdecl(TSharedPtr<FAssetViewItem,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FAssetViewItem,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 307 C++
[Inline Frame] UnrealEditor-ContentBrowser.dll!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound(TSharedPtr<FAssetViewItem,1>) Line 607 C++
UnrealEditor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,1>>::Private_SignalSelectionChanged(ESelectInfo::Type SelectInfo) Line 960 C++
UnrealEditor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,1>>::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 557 C++
UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent::__l8::<lambda>(const FArrangedWidget & TargetWidget, const FPointerEvent & Event) Line 4961 C++
UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,FReply <lambda>(const FArrangedWidget &, const FPointerEvent &)>(FSlateApplication * ThisApplication, FEventRouter::FToLeafmostPolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::__l8::FReply <lambda>(const FArrangedWidget &, const FPointerEvent &) & Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) Line 405 C++
UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 4947 C++
UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent(const FPointerEvent & MouseEvent) Line 5495 C++
UnrealEditor-Slate.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const UE::Math::TVector2<double> CursorPos) Line 5460 C++
UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 2210 C++
UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 2699 C++
UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1078 C++
[Inline Frame] UnrealEditor-ApplicationCore.dll!WindowsApplication_WndProc(HWND__ *) Line 910 C++
UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 916 C++
[External Code]
[Inline Frame] UnrealEditor-ApplicationCore.dll!WinPumpMessages() Line 109 C++
UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages(bool bFromMainLoop) Line 138 C++
UnrealEditor.exe!FEngineLoop::Tick() Line 5139 C++
[Inline Frame] UnrealEditor.exe!EngineTick() Line 62 C++
UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 183 C++
UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 272 C++
UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 330 C++
[External Code]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-147268 in the post.
5 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.0 |
Target Fix | 5.0.3 |
Created | Mar 28, 2022 |
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Resolved | Jun 1, 2022 |
Updated | Jan 25, 2023 |