An Actor with Run Construction Script in Sequencer set to true doesn't render out correctly with Movie Scene Capture or Move Render Queue. While previewing the Sequencer the actor moves as expected. The tool tip for Run Construction Script suggests it'll be reran, but doesn't elaborate when or how. That combined with the preview behaving 1 way and the rendering behaving another is confusing.
Expected Results:
The Cube moves from 0 to 200 on the X axis as it does when previewing the sequencer.
Actual Results:
The Cube remains at whatever value is assigned to OffsetX in the sequence when the movie is render. For example if you scrub halfway between Key 1 and Key 2 then the cube will offset by 100 and not move.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-147746 in the post.
19 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.0 |
Created | Mar 31, 2022 |
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Resolved | Apr 6, 2022 |
Updated | Apr 6, 2022 |