When using a Spot/Point Light with Distance Fields enabled and a mesh that is scaled to 0 on the XYZ will result in artifacts.
1. Open UE4
2. Enable Distance Fields in the Project Settings > Rendering >
3. Restart UE4 if DFs not already enabled
4. Place a Point/spot Light in the scene and enable DF Shadows in the details panel
5. Place a Mesh in the scene near the point/spot light
6. Scale the mesh to 0 on the XYZ
Results: With Point/Spot lights there is a noticeable artifact created with meshes that are scaled to 0. This can get larger the further the mesh is from the light source.
Expected: There will not be any artifacts when using DFs with a mesh that is scaled to 0 on the XYZ.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.7, 4.8, 4.9 |
Target Fix | 4.9 |
Fix Commit | 2620386 |
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Created | Apr 30, 2015 |
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Resolved | Jul 14, 2015 |
Updated | Apr 27, 2018 |