The ControlRig does not seem to evaluate until you open the ControlRig asset, or if you hit compile.
Another interesting thing is if you hit compile again stops working.
This does not work for all instances either (as you can see in the video there are multiple faces)
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to implement springarm components to scale according to mouse position in spawn?
How to use the.usf file in the ue4 engine Shader in the material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-148670 in the post.
1 |
Component | UE - Anim - Rigging - Control Rig |
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Target Fix | 5.1 |
Created | Apr 11, 2022 |
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Resolved | Apr 12, 2022 |
Updated | May 5, 2022 |