This is marked as a regression as the option to set SM6 within the project setting is new.
Testing on NVIDIA as we speak
Issue with the same repro steps is not an issue on an NVIDIA 3000 series card
This is likely only an issue on an AMD card
Fatal error: [File:D:\Workspaces\MainEngineTest\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 856] pResource->Map(Subresource, pReadRange, reinterpret_cast<void**>(&pData)) failed at D:\Workspaces\MainEngineTest\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:1416 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG UnrealEditor_D3D12RHI!D3D12RHI::VerifyD3D12Result() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:856] UnrealEditor_D3D12RHI!FD3D12Device::GetQueryData() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.cpp:195] UnrealEditor_D3D12RHI!FD3D12DynamicRHI::RHIGetRenderQueryResult() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.cpp:111] UnrealEditor_Renderer!FFeedbackGPUFencePool::Poll() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\Renderer\Private\VT\VirtualTextureFeedback.cpp:134] UnrealEditor_Renderer!FVirtualTextureFeedback::CanMap() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\Renderer\Private\VT\VirtualTextureFeedback.cpp:235] UnrealEditor_Renderer!FVirtualTextureSystem::Update() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\Renderer\Private\VT\VirtualTextureSystem.cpp:1383] UnrealEditor_Renderer!FDeferredShadingSceneRenderer::Render() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2203] UnrealEditor_Renderer!RenderViewFamily_RenderThread() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4130] UnrealEditor_Renderer!<lambda_a76ed7e999e279bc33e4579637043535>::operator()() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4381] UnrealEditor_Renderer!TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`61'::FDrawSceneCommandName,<lambda_a76ed7e999e279bc33e4579637043535> >::DoTask() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:193] UnrealEditor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`61'::FDrawSceneCommandName,<lambda_a76ed7e999e279bc33e4579637043535> > >::ExecuteTask() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975] UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:761] UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:650] UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2123] UnrealEditor_RenderCore!RenderingThreadMain() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:380] UnrealEditor_RenderCore!FRenderingThread::Run() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:527] UnrealEditor_Core!FRunnableThreadWin::Run() [D:\Workspaces\MainEngineTest\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-148861 in the post.
3 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 5.1 |
Target Fix | 5.1 |
Created | Apr 12, 2022 |
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Resolved | Sep 1, 2022 |
Updated | Sep 1, 2022 |