When Skeletal Meshes are imported with a uniform scale, the attached socket will take these scales and pass it along to any object attached to the socket. This is particularly obvious for users who are modeling in Blender and using the default size scale in Blender which requires items to be scaled up 100 times for it to match the cm scale in Unreal.
RESULTS: Static Mesh scales up 100 times and attaches to socket.
EXPECTED: Static Mesh does not scale up but does attach to socket.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | OLD - Anim |
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Affects Versions | 4.7.6, 4.9 |
Target Fix | 4.9 |
Created | May 4, 2015 |
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Resolved | Jul 10, 2015 |
Updated | May 18, 2020 |