Repro Ratio: 4/4
Regression tested in //UE5/Release-4.27.2 CL-18416816 and this issue DID NOT happen.
When looking at the log output of the Project Launcher, the command that is ran is:
-ScriptsForProject="<path>/UE5Bin_BlankCPP/UE5Bin_BlankCPP.uproject" BuildCookRun -project="<path>/UE5Bin_BlankCPP/UE5Bin_BlankCPP.uproject" -noP4 -clientconfig=Development -serverconfig=Development -utf8output -platform=Win64 -server -serverplatform=Win64 -server -noclient -client -build -cook -map= -CookCultures=en -unversionedcookedcontent -ddc=DerivedDataBackendGraph -compressed -stage -package -stagingdirectory=<path to local storage set in profile> -cmdline=" -Messaging" -addcmdline="-SessionId=86B9058642474B4253B80386F01435B9 -SessionOwner='OwnerName' -SessionName='Win Server-Client' "
As you can see above, both argumenst -noclient and -client are present within the command. I'm guessing because the -noclient is listed first it therefore overwrote the -client argument.
Client additional notes:
You can still build the server and client separately on different profiles, so it's only an inconvenience... but it takes a lot of time to troubleshoot the issue since you have to crunch through multiple builds.
Expected Results: Both a server build and client build should be generated.
Actual Results: Only the server build proceeds. No client build is generated.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149294 in the post.
1 |
Component | UE - Platform |
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Affects Versions | 5.0 |
Target Fix | 5.0.2 |
Created | Apr 15, 2022 |
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Resolved | May 5, 2022 |
Updated | Mar 16, 2023 |