Import an Alembic file as SkeltalMesh with the 'create materials' option on, the material slot generated are all named as None, can we support naming them from the face set data?
To be specific, in the FAbcImporter::ImportAsSkeletalMesh method, can we modify the adding materials part as follow?
//SkeletalMesh->GetMaterials().Add(FSkeletalMaterial(Material, true)); SkeletalMesh->GetMaterials().Add(FSkeletalMaterial(Material, true, false, FName(*MaterialName)));
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149341 in the post.
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Affects Versions | 5.0 |
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Created | Apr 18, 2022 |
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Resolved | Apr 18, 2022 |
Updated | Apr 21, 2022 |