Import an Alembic file as SkeltalMesh with the 'create materials' option on, the material slot generated are all named as None, can we support naming them from the face set data?
To be specific, in the FAbcImporter::ImportAsSkeletalMesh method, can we modify the adding materials part as follow?
//SkeletalMesh->GetMaterials().Add(FSkeletalMaterial(Material, true)); SkeletalMesh->GetMaterials().Add(FSkeletalMaterial(Material, true, false, FName(*MaterialName)));
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
How can i modify the param name in EQS node
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149341 in the post.
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Affects Versions | 5.0 |
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Created | Apr 18, 2022 |
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Resolved | Apr 18, 2022 |
Updated | Apr 21, 2022 |