Description

[Link Removed]

Steps to Reproduce

1. Open the editor in a fresh session
2. Create a UMG Widget
3. Create a variable of type TextureRenderTarget2D
4. Turn it into a Array type variable
5. Compile
6. Place it on the Node Graph as a GET
7. Pull off the pin and type "for" as in "for each"
8. Note that there's no hits
9. Create a new Actor blueprint, open it. Create the same TextureRenderTarget2D array in the Actor BP. Pull off the pin, see that there's for-each as expected
10. Go back to the UMG widget, now the for each loop shows up when you pull off the pin.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149464 in the post.

1
Login to Vote

Unresolved
ComponentUE - Gameplay - Blueprint Editor
Affects Versions5.1
Target Fix5.2
CreatedApr 18, 2022
UpdatedSep 21, 2022