[Link Removed]
1. Open the editor in a fresh session
2. Create a UMG Widget
3. Create a variable of type TextureRenderTarget2D
4. Turn it into a Array type variable
5. Compile
6. Place it on the Node Graph as a GET
7. Pull off the pin and type "for" as in "for each"
8. Note that there's no hits
9. Create a new Actor blueprint, open it. Create the same TextureRenderTarget2D array in the Actor BP. Pull off the pin, see that there's for-each as expected
10. Go back to the UMG widget, now the for each loop shows up when you pull off the pin.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
Why RevisionControl connect failed in Unreal5.4 but Unreal5.3 success
How to use the.usf file in the ue4 engine Shader in the material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149464 in the post.
1 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Fix Commit | 23027290 |
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Main Commit | 23027897 |
Created | Apr 18, 2022 |
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Resolved | Nov 8, 2022 |
Updated | Jan 20, 2024 |