Cascade to Niagara conversion causes the editor to crash due to any distribution parameter in the Particle Emitter being reset to none.
Repro Rate: 4/4
Tested this in //UE4/Release-4.27 @ CL# 18319896 and the issue occurred there, it is not a regression.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010
Results: Crash occurs due to invalid distribution settings in the Cascade Particle System during conversion.
Expected: Particle System converts successfully and defaults invalid distributions to Niagara defaults if an invalid value is received.
Error: === Critical error: === Error: Error: Fatal error! Error: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010 Error: Error: [Callstack] 0x00007ffb8115c4ae UnrealEditor-CascadeToNiagaraConverter.dll!UFXConverterUtilitiesLibrary::GetDistributionMinMaxValues() [D:\build\++UE5\Sync\Engine\Plugins\FX\CascadeToNiagaraConverter\Source\CascadeToNiagaraConverter\Private\NiagaraStackGraphUtilitiesAdapterLibrary.cpp:1210] Error: [Callstack] 0x00007ffb81171ba7 UnrealEditor-CascadeToNiagaraConverter.dll!UFXConverterUtilitiesLibrary::execGetDistributionMinMaxValues() [D:\build\++UE5\Sync\Engine\Plugins\FX\CascadeToNiagaraConverter\Intermediate\Build\Win64\UnrealEditor\Inc\CascadeToNiagaraConverter\NiagaraStackGraphUtilitiesAdapterLibrary.gen.cpp:3723] Error: [Callstack] 0x00007ffbc120bcb7 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] Error: [Callstack] 0x00007ffbc14317a7 UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003] Error: [Callstack] 0x00007ffb826d6cf1 UnrealEditor-PythonScriptPlugin.dll!PyUtil::InvokeFunctionCall() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\PyUtil.cpp:557] Error: [Callstack] 0x00007ffb826b8601 UnrealEditor-PythonScriptPlugin.dll!FPyWrapperObject::CallFunction_Impl() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\PyWrapperObject.cpp:301] Error: [Callstack] 0x00007ffb826b6c53 UnrealEditor-PythonScriptPlugin.dll!FPyWrapperObject::CallClassMethodWithArgs_Impl() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\PyWrapperObject.cpp:320] Error: [Callstack] 0x00007ffb8266c95e UnrealEditor-PythonScriptPlugin.dll!FPyMethodWithClosureDef::Call() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\PyMethodWithClosure.cpp:152] Error: [Callstack] 0x00007ffb9b791a63 python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b78aaa3 python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b78c487 python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b78f2aa python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b785af7 python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b78f2aa python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b785af7 python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b78f2aa python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b78f9ea python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b78f9ea python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b78c3a4 python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b78f2aa python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b78aaa3 python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b7a4735 python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b7a606f python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb9b7a60b1 python39.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb82670a76 UnrealEditor-PythonScriptPlugin.dll!FPythonScriptPlugin::EvalString() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\PythonScriptPlugin.cpp:1277] Error: [Callstack] 0x00007ffb8269f919 UnrealEditor-PythonScriptPlugin.dll!FPythonScriptPlugin::RunFile() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\PythonScriptPlugin.cpp:1397] Error: [Callstack] 0x00007ffb82670e87 UnrealEditor-PythonScriptPlugin.dll!FPythonScriptPlugin::ExecPythonCommandEx() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\PythonScriptPlugin.cpp:573] Error: [Callstack] 0x00007ffb8115b182 UnrealEditor-CascadeToNiagaraConverter.dll!ICascadeToNiagaraConverterModule::ExecuteConvertCascadeSystemToNiagaraSystem() [D:\build\++UE5\Sync\Engine\Plugins\FX\CascadeToNiagaraConverter\Source\CascadeToNiagaraConverter\Private\CascadeToNiagaraConverterModule.cpp:90] Error: [Callstack] 0x00007ffb81154013 UnrealEditor-CascadeToNiagaraConverter.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int,0>,TArray<UParticleSystem *,TSizedDefaultAllocator<32> > >::ApplyAfter<void (__cdecl*const &)(TArray<UParticleSystem *,TSizedDefaultAllocator<32> >)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Tuple.h:324] Error: [Callstack] 0x00007ffb8115b3f1 UnrealEditor-CascadeToNiagaraConverter.dll!TBaseStaticDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,TArray<UParticleSystem *,TSizedDefaultAllocator<32> > >::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731] Error: [Callstack] 0x00007ffbc086d46d UnrealEditor-Slate.dll!SMenuEntryBlock::OnClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1157] Error: [Callstack] 0x00007ffbc086e3f0 UnrealEditor-Slate.dll!SMenuEntryBlock::OnMenuItemButtonClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1108] Error: [Callstack] 0x00007ffbc0850814 UnrealEditor-Slate.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290] Error: [Callstack] 0x00007ffbc08eb90b UnrealEditor-Slate.dll!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:464] Error: [Callstack] 0x00007ffbc0912cc6 UnrealEditor-Slate.dll!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:389] Error: [Callstack] 0x00007ffbc086e4dc UnrealEditor-Slate.dll!SMenuEntryButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:434] Error: [Callstack] 0x00007ffbc06b4034 UnrealEditor-Slate.dll!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4961] Error: [Callstack] 0x00007ffbc0696fc6 UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405] Error: [Callstack] 0x00007ffbc07102de UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4947] Error: [Callstack] 0x00007ffbc06f91b1 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5495] Error: [Callstack] 0x00007ffbc06ed5dc UnrealEditor-Slate.dll!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5460] Error: [Callstack] 0x00007ffbe926a92e UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2210] Error: [Callstack] 0x00007ffbe9259247 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699] Error: [Callstack] 0x00007ffbe926ce51 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078] Error: [Callstack] 0x00007ffbe92549a7 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916] Error: [Callstack] 0x00007ffc545363ed USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffc54535de2 USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffbe926e148 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138] Error: [Callstack] 0x00007ff756d17114 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139] Error: [Callstack] 0x00007ff756d30d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] Error: [Callstack] 0x00007ff756d30e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] Error: [Callstack] 0x00007ff756d33c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] Error: [Callstack] 0x00007ff756d45534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] Error: [Callstack] 0x00007ff756d486e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] Error: [Callstack] 0x00007ffc536d7bd4 KERNEL32.DLL!UnknownFunction [] Error: [Callstack] 0x00007ffc5504ced1 ntdll.dll!UnknownFunction []
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How do I solve the problem that DownloadImage can not Support URL with Chinese characters?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149468 in the post.
4 |
Component | UE - Niagara |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.4 |
Created | Apr 18, 2022 |
---|---|
Resolved | Feb 14, 2024 |
Updated | Feb 21, 2024 |