Description

This behavior occurs in Standalone mode. After activating game, the information board for the game changes its meaning ( numbers of players and time set to 12:00) , but editor immediately freezes for a while and crash occurs

Related to this bug [Link Removed]

ReproRate: 5/5

Regression - YES. not reproduced on //UE5/Release-5.0 - P4V - 19206456

Steps to Reproduce
  1. Open Lyra in the Editor
  2. Open LyraFrontEnd level
  3. Set the Net Mode to "Standalone"
  4. Select Standalone Game from the play menu
  5. Click "Play Lyra" in the Main Menu
  6. Click "Start a Game" in the Game Mode menu
  7. Click change to disable bots and Network Offline
  8. Click  "Elimination"
  9. While waiting for additional player Enable Debug camera by ": ;" button 
  10. Waiting for Activating game

Actual Result: Crash after activating game

Expected Result: Debug camera mode enabled

Callstack
Error Message
Assertion failed: LP [File:D:\Epic Games\Samples\Games\Lyra\Source\LyraGame\Character\LyraHeroComponent.cpp] [Line: 201]

UnrealEditor_LyraGame!ULyraHeroComponent::InitializePlayerInput()
UnrealEditor_LyraGame!ULyraHeroComponent::OnPawnReadyToInitialize()
UnrealEditor_LyraGame!TBaseUObjectMethodDelegateInstance<0,ULyraHeroComponent,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe()
UnrealEditor_LyraGame!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast()
UnrealEditor_LyraGame!ULyraPawnExtensionComponent::CheckPawnReadyToInitialize()
UnrealEditor_Engine!APawn::PawnClientRestart()
UnrealEditor_Engine!APawn::DispatchRestart()
UnrealEditor_Engine!APlayerController::ClientRestart_Implementation()
UnrealEditor_Engine!APlayerController::execClientRestart()
UnrealEditor_CoreUObject!UFunction::Invoke()
UnrealEditor_CoreUObject!UObject::ProcessEvent()
UnrealEditor_Engine!AActor::ProcessEvent()
UnrealEditor_Engine!APlayerController::ClientRestart()
UnrealEditor_Engine!APlayerController::OnPossess()
UnrealEditor_CommonGame!ACommonPlayerController::OnPossess()
UnrealEditor_LyraGame!ALyraPlayerController::OnPossess()
UnrealEditor_Engine!AController::Possess()
UnrealEditor_Engine!AGameModeBase::FinishRestartPlayer()
UnrealEditor_Engine!AGameModeBase::RestartPlayerAtPlayerStart()
UnrealEditor_Engine!AGameModeBase::RestartPlayer()
UnrealEditor_Engine!APlayerController::ServerRestartPlayer_Implementation()
UnrealEditor_LyraGame!TBaseUObjectMethodDelegateInstance<0,APlayerController,void __cdecl(void),FDefaultDelegateUserPolicy>::Execute()
UnrealEditor_Engine!FTimerUnifiedDelegate::Execute()
UnrealEditor_Engine!FTimerManager::Tick()
UnrealEditor_Engine!UWorld::Tick()
UnrealEditor_Engine!UGameEngine::Tick()
UnrealEditor!FEngineLoop::Tick()
UnrealEditor!GuardedMain()
UnrealEditor!GuardedMainWrapper()
UnrealEditor!LaunchWindowsStartup()
UnrealEditor!WinMain()
UnrealEditor!__scrt_common_main_seh() [exe_common.inl:288]

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Backlogged
ComponentUE - Content - Sample
Affects Versions5.0.25.1
CreatedApr 20, 2022
ResolvedJun 23, 2022
UpdatedAug 10, 2022