When double-clicking on an interface function call within a blueprint, the expected behaviour is that it will take you to the implementation of this function. However, it currently does nothing. ...
in 4.27 open this asset could not crash ,but 5.0.2 could get crashed ...
Reproduced 3/3 times. A similar bug occurred with PhysX ([Link Removed]) Check the function: FVector FSimpleAerodynamicsSim::GetCombinedForces(float VelocityIn) if the velocityIn is negative, th ...
When using Attenuations with MetaSounds, if the Attenuation Shape is Sphere it works as expected. However, other shapes do not work correctly. The sound either becomes deactive or sometimes the soun ...
See [Link Removed] ...
Essentially, when set to "Overlay Fill Screen," the Bink Media Player will render the last viewed frame over all game levels in PIE, without actually playing the video or being given any sort of pla ...
The problem seems to be that FLevelSequenceBindingReference::Resolve () fails due to LoadPackageAsync() called in the FStreamableManager::StreamInternal() function. The licensee reports that the pro ...
Lumen generates a gradated shading even if objects are lit by a 360-degree constant sky light.[Link Removed][Link Removed] I looked into this and found that this comes from Spherical Harmonics int ...
Vehicle wheel friction values are applied too high relative to the vehicle centre of mass. They are applied at the wheels original rest position rather than the base of the current wheel location. ...