Child Actor Components are visible in editor but disappear while playing or simulating. On BP_Cube_Row, setting 'Hidden in Game' to true then false during play will make the object appear.

Repro Rate: 3/3

Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there, it is a regression.

Steps to Reproduce
  1. Create a new Third Person BP project
  2. Create a new Blueprint based on Actor, naming it "BP_Cube"
  3. Open BP_Cube and attach a Cube Component as the Default Scene Root
  4. Save, Compile, and Close the BP
  5. Create a new Blueprint based on Actor, naming it "BP_Cube_Row"
  6. Open BP_Cube_Row
  7. Add a Child Actor Component
  8. In Details, set the Child Actor Class to BP_Cube
  9. Save, Compile, and Close the BP
  10. Place BP_Cube_Row into the scene then Play in Editor

Results: BP_Cube_Row disappears from the scene upon playing in editor.
Expected: BP_Cube_Row renders out and can be seen by the player.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150156 in the post.

Login to Vote

Cannot Reproduce
ComponentUE - Gameplay - Components
Affects Versions5.0
Target Fix5.0.2
CreatedApr 25, 2022
ResolvedApr 27, 2022
UpdatedJun 1, 2022