Description

This may only happen with upgraded projects that went from 4.27 up to 5.0.1

Steps to Reproduce
  1. Open L.yra
  2. Make a new blueprint actor
  3. Add the input action binding node "IA_Move"
  4. Add a print string to the new node's "Triggered" pin. Additionally, connect "Action Value" to "In String".
  5. Enable the saving of generated graphs with "File > Developer > Save intermediate build products"
  6. Hit compile
  7. Open one of the $INTERMEDIATE$ graphs that appears in the Blueprint window.
  8. Copy the "Assign" node out of the generated uber graph
  9. Place it on begin play in the event graph, and attach a new float variable to it
  10. Place that actor in the level
  11. PIE

Result: Crash

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150274 in the post.

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint Compiler
Affects Versions5.0.1
Target Fix5.1
CreatedApr 26, 2022
ResolvedMay 10, 2022
UpdatedMay 13, 2022