In the UE5 case, we end up seeing very harsh lines in both the gradient and the distance to nearest surface examples whereas the results in 4.27 appear smooth.
It was also interesting to observe changes in the distance field material results between Lumen GI and No GI.
In Unreal 4.27.2, create a new, blank, Blueprint project, and in the project settings activate Generate Mesh Distance Fields.
Save the level, and exit Unreal.
Duplicate the project folder, appending "5" to the folder name. Open the new project folder, and change the engine version of the .uproject file to UE5.
Open the new UE5 project, change the Reflection and Dynamic Global Illumination Methods to Lumen.
Open the test level, and compare the results with those from 4.27.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150397 in the post.
80 |
Component | UE - Graphics Features |
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Affects Versions | 5.0 |
Created | Apr 27, 2022 |
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Updated | Feb 13, 2024 |