Android Cook fails when a MetaSound Source object is referenced utilizing FObjectFinder in C++
Repro Rate: 3/3
UATHelper: Cooking (Android (ASTC)): LogInit: Display: LogMetaSound: Error: Target interface is not registered [InterfaceVersion:UE.Source.OneShot v1.0] UATHelper: Cooking (Android (ASTC)): LogInit: Display: LogMetaSound: Error: Target interface is not registered [InterfaceVersion:UE.Source v1.1] UATHelper: Cooking (Android (ASTC)): LogInit: Display: LogMetaSound: Error: Target interface is not registered [InterfaceVersion:UE.OutputFormat.Mono v1.0] UATHelper: Cooking (Android (ASTC)): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/MetasoundEditor'
#include "Metasound.h" #include "MetasoundSource.h"
static ConstructorHelpers::FObjectFinder<UMetaSoundSource> MS_Bling(TEXT("MetaSoundSource'/Game/MS_Test.MS_Test'"));
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MetasoundEngine" });
Results: Cooking fails due to 'Target interface is not registered' for each interface being utilized in the MetaSound Source asset.
Expected: Cooking succeeds while the MetaSound Source asset is referenced utilizing FObjectFinder in C++
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
Why light looks like this on mobile?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150434 in the post.
0 |
Component | UE - Audio - MetaSounds |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.0.2 |
Created | Apr 27, 2022 |
---|---|
Resolved | Apr 29, 2022 |
Updated | Jan 25, 2023 |